Thursday, May 16, 2013

VENI VIDI VICI


It’s been a while. Four months have passed since my last entry. What was I doing? Have I been drawing? Well, as you can see I’ve been adding hours to my challenge nearly completing 1/4th of my objective of reaching 10,000 hours at the moment of this entry. Still, the one thing I’ve been focusing more is in graduating with a Bachelor in Fine Arts from the School of Visual Arts located in the art capital of the United States, New York. Let me get this straight, graduating with a BFA does not make you a master in arts, not even getting an MFA (Master in Fine Arts), so my challenge does NOT end here. What makes you a master (in Malcolm Gladwell’s perspective and now my own of course) is the accumulation of ten thousand hours. Still a long way to go, and my will to achieve them is still intact. Don’t get me wrong, I feel more confident than before and I have learned new skills and techniques that makes it easy for me to make a professional career now that I have to be in the real world of freelance illustration and cartooning.

Bachelor in Fine Arts
Now everyone says to me that the hard part is yet to come, and they may be partially right. You have to remember that I’ve been in this situation before, back in 2000 when I got my Bachelor in Business Administration. There was as much anxiety back then as there is now. The difference now is that I’m not afraid of working professionally since I did it for ten years before deciding to study again. What I’m concerned is that I don’t really know how this industry is going to welcome me. Is it going to be with open arms recognizing the talent or at least the potential in my work? Or is it going to be harder than I expect with lots of trials an errors and disappointments along the way? Realistically I think it would be a combination of the two. I heard that some professional artists when critiquing your portfolio they can be mean as hell. Their attitude comes from the belief that they have to trash your work and if you don’t let them break your spirit you deserve to be a comic book artist. They literally tell you that you stink and that you won’t ever make it in the industry (It hasn’t happened to me yet, probably because I haven’t showed my portfolio to anyone yet). Let them trash my work if they want, I have the will of a Green Lantern (geek reference) and it won’t be bent. My only fear is fear itself. No, really, let me paraphrase, my only fear is discouragement. I’m afraid that if things go too slow I will be making more business choices rather than art. I still have to earn an income, right. I made it this far and I’m not about to quit now, I just need focus and some incentive :) 

Since I haven’t been able to tell you about my classes for this semester, I will show you my grades first and then I’ll walk you through the work I’ve done for the aforementioned studies with their proper course descriptions. Now without further ado I will present my grades for this semester and also the cumulative GPA (Magna Cum Laude) for the whole curriculum at SVA.

Grades - Spring 2013 semester
Magna Cum Laude

As you can see, I took 5 classes in this semester. I was going to take 6 but I decided that since I didn’t need those extra credits I would go easier on myself this semester and focus more on the important classes. I will be discussing each class in the next paragraphs.

Cartooning Portfolio 2 is a critical class and by far the most important in this semester because I had to build, as you can guess, a great portfolio to show my work to professionals in the field. Remember than in art you don’t need to show your potential employer a résumé. They are not interested in how well you did in class or how many A+ you had, what they really need to see is your portfolio, and believe me they will know your strengths and your weaknesses from page one (considering that they are art directors or artists in general, of course). Your weaknesses just pop up and there’s no way you can embellish them if you have not yet learned those skills. Your portfolio is your life (or at least professionally) and you have to build it and constantly include better and more recent pieces in it so you can make it attractive for the people looking for a freelance artist. Also as important is the fact that I will be doing freelance work since the comic industry is not in the habit of employing artists. They make you agree to contracts for individual projects but you are still a freelance artist nonetheless, hoping that when you finish that job you have another one waiting for you.

The goal of this class was to create a strong portfolio so after graduation you can actually get work in the real world. I built a good portfolio, but I still think it needs more work, at least taking into account my artistic ambitions. My “perfect” portfolio will come in time, or perhaps never since I’m a perfectionist at heart and I will always feel a little apprehensive about my work. There has been a lot of improvement since my previous semester but I believe if I work hard for the rest of this year I will be able to make a great portfolio for next year’s comic conventions.

The main work throughout this semester was finishing my story “Turmoil”, an 18-page comic book that deals with Alzheimer and the turmoil this disease causes in one’s mind. By now I may have spoiled the story for you but although it is a twist just revealed in the second part (first part is shown in my previous entry of this blog), it does not affect the tale as a whole. I also decided to digitally paint the last four pages so I could add more color to my portfolio. I edited the cover you probably saw in my previous entry (if not you should read it now, or at least look at the funny pics) with a basic and yet powerful modification, which make it works better than before. You already know it is about Alzheimer, so by looking at the cover now it makes a lot more sense, I hope.

Turmoil p8
Turmoil p7

Turmoil p9
Turmoil p10
Turmoil p11
Turmoil p12
Turmoil p13
Turmoil p14

Turmoil p15

Turmoil p16

Turmoil p17

Turmoil p18

Turmoil edited cover

I don’t need to talk much about Professional Cartooning since it was a non-credit mandatory class that teaches young artists on how to make a living in illustration and cartooning after school. Based on what I’ve seen, I would dare to say that this class was essential for the majority of my classmates. I’d even say that SVA needs a more comprehensive business class for artists than this one. Even though there was some key information I learned from this class, it was kind of unnecessary. I liked the teacher just fine and it was a fun class, but having a degree in business made the subject a little redundant for me. The class teaches you how to make invoices for Christ’s sake. If I didn’t know that by now then I was living in a hole for ten years. I don’t mean to rant or be obnoxious about it since it was very productive for my classmates. I always have to remind myself that I’m the one who is misplaced studying to get a BFA at 35.

Anatomy was just another figure drawing class, but you know what, I enjoyed it a lot. I was expecting more focus on the muscles and bones and their proper mechanics and what I got was more of the same as prior figure drawing classes. We had to draw a nude model in different poses every week. The pros about this class is that the teacher was really sweet and although she had a fine arts approach on teaching, she really knew what she was talking about. What I found most interesting was the final project. We had to create a new creature based on skeletons on different animals. Then we had to create its skin and its environment. It’s harder than it seems because you have to really research about it and concentrate on why some limbs are the way they are according to its environment, why the skin has its texture, probably for camouflage or for defense against predators. I decided to go for a strong predator. I mixed a sabertooth with a bear and a dinosaur. My research was more complex than just combining the three creatures and my imagination ran wild but you get the idea. Here is the final project along with a sketch I made of Ganesh (Hindu deity and remover of obstacles) at the museum.

Creature in habitat
Creature skeleton

Ganesh

Multiepisodes was a writing class and it taught me how to write a script. I already knew the basics and I learned some new techniques. The final assignment was a full script for a 22-page story, but we have also sketched out the whole story arc, which my teacher thought it was very original story and that made me a happy panda ;). I cannot talk much about this project though, since I will be starting to draw this issue anytime soon and I will be posting those pages in future entries. I also needed a humanities class so History of Religion fitted the bill. It was a fun and interesting class and it broadens your perspective on faith and religion. In any case, this is not a philosophy blog so I will skip this class altogether.

It is important to add that I had my first two commissions as an artist and that is a HUGE deal for me. My very first one was a portrait painting of a very close friend commissioned by her husband who is also a dear friend of mine. He had seen my work through this blog and I suspect he had more confidence in me that I had in myself. Don’t get me wrong, I knew I could do it and I really hope they liked the final piece, but I will always treasure that blind vote of confidence. He didn’t even questioned the cost of the piece and as an artist that is always appreciated it. I think I had come a long way in portraits and I really enjoy making them. Still, I will be a comic book artist first and a portrait artist second. I decided to do something different for her. I wanted to create a triptych consisting on three different approaches and styles. The first approach was a pencil drawing, which was her favorite and the one that comes more natural to me; the second one was a digital painting made in Photoshop. This was my first painting in Photoshop so it was very challenging but at the end I got the results I wanted; and finally, I chose to make a portrait based on comic book line art with some basic grey tones. I really liked the final piece; the only thing is that I won’t be doing triptychs anymore. I don’t know, the fact that the three pieces compete with each other in one piece doesn’t sit well with me. Regardless of that I think it was a successful job.

Susana - commissioned by Mauricio Martinez

The second commission and first sketch comic-con style commission was for my brother. He is pondering the idea of making a custom costume for cosplaying at his next comic convention. I also think it would be great as a mannequin for exhibition. He had this bizarre and great idea of mixing the Star Wars saga with The Game of Thrones. He wanted to mix a Snowtrooper with the bastard John Snow. Hence, the character John Snowtrooper is born. I made some research on the costumes and decided to ink it. I will be painting it soon so hopefully a future entry will show the final piece. By the way, if you desire a sketch, or a portrait for that matter, I’m willing to do them, just contact me through Facebook (Jose Molestina), Twitter (@bielero), Instagram (@bielero), Deviantart (bielero) Tumblr (bielero), e-mail (bielero@hotmail.com) and through this website. Believe you me; if you really want it you will get a hold of me. What say you? :)

John Snowtrooper
Commissioned by Oswaldo Molestina

Finally, I made one illustration based on Wally West, the missing Flash, in Photoshop with a campaign design based on a previous campaign to promote Mark Waid's own comic book to ask DC Comics to bring the character back since it has been MIA since the New 52 (the geek alarm went off), and another sketch with my new Copic markers of Green Lantern. The latter was done very fast on my sketchbook so I wasn’t looking for a professional look but rather experimentation with markers. They are not as hard to master as I’d thought but I still need a lot more practice, and probably a lot more colors along the way.

Wally West aka The Flash



Green Lantern sketch - markers

By the way, here are two pics, one from C2E2 (comic convention in Chicago) and the other from the commencement graduation. The first photo was when I met my favorite artist, Alex Ross. You have no idea how significant was to meet this talented and extremely successful artist two days after I finished my classes at the School of Visual Arts. The other one is when I got my diploma at the commencement in Radio City Hall with my wife and family. This could not have happened without your support and faith in me. Thank you so much, I love you, and I dedicate this achievement to you.

Alex Ross and me at C2E2

#lovemyfamily

The final question remains, do I think that studying at SVA was the right call? To spend all that money in tuition when I could have by self-discipline study on my own and spend much less. Well, it is done, so it is kind of a moot point, isn’t it? Still, I will provide the best possible answer. I could have studied on my own and possibly draw even better by now, which I find doubtful, but in any case, drawing is not everything in this career. I’m pretty sure I took for granted some lessons learned and some I don’t even remember but are ingrained in my brain. It’s easy to look back and say: I would have done this differently, but the fact remains that I did not. My decision was one of the hardest decisions of my life, and it cost me much more than just money. Now, I did it and I can call myself a comic book artist, because I’ve learned the tools, the skills, and the secrets of the trade.  For that I am truly grateful at my wife, parents, family, friends, teachers, and all of the people who supported me in my journey at SVA. I don’t feel like I have already mastered the fine arts just yet, but you know what, that will come in time, probably in finishing those 8000 hours left. I might have been late for the party, but I will definitively be the one who is going to make the most noise. It’s been a hell of a ride!

I came, I saw, I conquered.

Godspeed,

Jose Luis

Ps- I will keep updating this blog until I reach 10,000 hours. Although I reached a major goal in my life, the challenge is not yet completed.

Friday, January 11, 2013

BREAKING THE WALL


As I’m an avid runner, or at least I was prior to deciding on being an artist, I’m going to borrow today’s title from the runner’s slang dictionary. Let me explain this to you. A marathon is a race consisting of 26.2 miles. Basically, you run the first 20 miles without any real problems, considering you’ve spent months training for this difficult task. You enjoy this part of the race, look at the scenery, listen to your body, experience the great energy from the crowd, and feel very proud of yourself for achieving this extraordinary challenge; but wait… It’s not over yet.

You still have to run 6.2 miles (10 km) and that’s when you ‘hit the wall’, with that last leg of the race left to go. There’s a scientific reason for this involving the amount of energy (carbohydrates) that the body can save, but I’m not going to bore you with that. Basically, you run out of energy and you have to start running with conviction, mental strength and strategies (My mantra was the song of the Mickey Mouse Club yeeeeiiii Mickey!). You have to start running with heart. It’s the only way to break through the wall. Every part of your body aches, no amount of carbs can replenish your energy expenditure, you’re sick of Gatorade and bananas, and you’re short of breath. The most horrible sensation is that of failure. You feel as if, at any moment, you’re going to break and not be able to finish the race you’ve trained so hard for. It’s really difficult and some people fail miserably, while other runners make it but with their last breath. One more step and they would have fainted. A select few finish strong.  

I happen to fit into that ‘last breath’ category, and I think it has something to do with my personality. I always have to be sure that I’ve done everything in my power to achieve the best possible results. If there’s passion I will always try my best. Sure, there will be mistakes, but you learn from them and thrive.

And that’s where I am right now—the wall. I feel tired, unmotivated, mentally exhausted and physically drained, and most important, I am afraid. I’m not afraid of not finishing my studies, I know I can do that, instead my fear consists mainly of wondering if I'm going to be a distinguished professional in the field or if I'm going to feel disappointed in my artistic abilities or even in the industry as a whole. But in the meantime, I’m going to keep doing my best. I’m going to keep running with my heart, and if I fail, which I won't, you'll be the first to know.

Now that you’re up to date with my feelings of despair, let me tell you what I was up to this past semester. Overall, it was a very good semester: I had time to work on assignments but still had some free time to enjoy with my wife all that New York has to offer. Now that she is here with me everything seems better and more fun, and the cooking is so good although I think she is losing some steam in that department :) My experience from last year was so traumatic that I don’t think I’ll ever have the energy just to work, work, work. You have to have hobbies, enjoy a good movie, do exercises, I don’t know, have a life besides drawing comics. I have to admit that I don’t think I’m working when I’m drawing, even though it IS hard work, but it’s also fun and rewarding. Still, some assignments are boring and don’t speak to my needs and ambitions as an artist.

So I was thinking of doing something practical for any aspiring artist. Below I’ve compiled a reading list for you for each different aspect the accomplished comic book artist needs to master, with only one book per category so that you can dive in straight away. Yeah! I’m that nice! ;)

1.     Comics: Understanding Comics: The Invisible Art by Scott McCloud
2.     Storytelling: Graphic Storytelling and Visual Narrative by Will Eisner
3.     Drawing: Keys to Drawing by Bert Dodson
4.     Anatomy: Drawing the Head and the Figure by Jack Hamm
5.     Perspective: Perspective for Comic Book Artists by David Chelsea
6.     Inking: The Art of Comic Book Inking by Gary Martin 
7.     Coloring: Hi-Fi Color for Comics by Brian & Kristy Miller
8.     Writing: Writing for Comics with Peter David

Read them, study them, copy the drawings and create new ones. Practice, practice, practice and you will get all the basic concepts ingrained in your mind. There is an infinite number of books I could recommend, but I think these are mandatory and easy to understand. Once you know the basics, things will get more complex. Read them in order if you like (recommended) or start reading whatever interests you the most, but the most important thing is to start. You can always ask me to recommend more books. Also, if you are on a budget I will recommend one book to know everything about comics: Drawing Words& Writing Pictures by Jessica Abel and Steve Madden. If you go this route make sure to get the sequel Mastering Comics by the same amazing team. Or you can always get How to Draw Comics the Marvel Way and learn from that. Either you feel inspired by the concise and practical information or you feel unmotivated and untalented by the simplification of it all. My personal feeling regarding this book is that although it has great material it is simply not enough. Of course, there will always be those artists who believe God gifted them and feel proud of having mastered comics only by using this book as a guide. As true as it may be for some, let me assure you that the majority of people need MORE.

I have a confession to make. I’m kind of lost regarding my audience. It’s true that I enjoy writing, but I write for you, my loyal fans. (Who I’m pretty sure include my mom, family, and closest friends). I may be getting too technical for the people who want to know about the challenge, or maybe too biographical for readers that only are interested in comic book making. So in order to clarify what this blog is about I’ve come up with a theme:

“Mastering Art Skill is a blog written by an aspiring comic book artist who happens to be studying art at the age of 35, in which he talks about his experience as a way to inspire readers to follow their dreams and also guide newcomers in the comic book industry. All of this following one simple rule: to draw 10,000 hours in order to master the subject at hand”.

I hope that’s clear enough. Is it? Anyway… Here are my grades for this semester:

Fall 2012 grades

Let’s start with that infamous and undeserved B. I don’t want to come off as a complete nerd, but I was very disappointed with this grade. I worked so hard and I never received a heads up that I could be getting a B. It is disappointing because I thought I deserved an A based on effort. It is the teacher’s prerogative and his explanation was that last year there were 4 students whose pages deserved an A, and I quote: “So, to give anyone this year an "A" who is not yet performing to last year's "A" level would devalue the grade and would not be right”. Mmm, I respectfully disagree. I’ve always been a fan of the curve system. What I mean is that you will not always get the same batch of talent or preparation by students every year. Maybe last year those students had better teachers, or were better prepared based on another curriculum. (For instance, Perspective class in the Cartooning department was cancelled two years ago, which I myself find inexcusable and irresponsible). From my point of view, especially in art, grading is very subjective and cannot be compared considering the “talent” factor and preparation (some of those kids did nothing in math class in high school and drew all the time, or others had art classes since they were kids.) Art is relative and it should not be compared, but if you have to, at least compare it within the same group of students who are somehow receiving the same lectures from the same teacher. There I said it. I’m a frustrated teacher so I have a clear idea on how I would teach if it were the case. Maybe I deserved a B, who cares. Stop whining Jose and move on.

I’ve been working on a single comic named “Turmoil” and it is about a guy who finds himself chased by unknown people, until he realizes that what he’s been running away from is created by none other than himself. Sketchy, I know, and probably not a good pitch if I’d like to sell the script, but I promise I will do my best to make it fun. I believe it has a good ending and will make you think a lot. Here are the first six pages plus a cover all done with ink. It will be an 18-page comic and the rest of the pages will be done this semester.

























Cover Turmoil


I’ve also been coloring some pages in my Digital Coloring class. Since I needed to color pages made by me I decided on doing three pages from last year’s thesis. One of them I already showed you in my previous post, so here are the other two. Also I colored my “Turmoil” cover and a caricature I made of a friend back home from Guayaquil, Ecuador, where I am from.




Cover Turmoil colored

Ifood Delivery Biker

My perspective class was great, although I wanted a more technical approach more commonly used in comics. Still, it was a challenging class and I got a better sense of perspective. The only thing with perspective is that you have to apply it everyday because you easily forget about some obscure rules. In any case, I hereby present you two of the eleven assignments I had to make. One is a still life that was an exercise of almost every rule of perspective, focusing more on shadows, and the other is just a patterned floor, which may not seem too impressive but was a pain to draw.


Still Life - Shadows


Pattern in perspective

Finally, in my drawing class I’ve been working hard on trying to understand drawing formulas to represent fabric. Clothing for me is very hard to depict and after the class it still is, but at least now I know some rules. I guess you get used to drawing fabric (like anything else) and it becomes easier the more you practice. The formulas in drawing clothing makes it so much easier and they help your figures look more real. I’m more inclined in drawing noir comics so I need to master the clothed figure sooner than later.




I’m going to level with you. This entry was supposed to be written and posted before New Year’s Eve, so I had a great paragraph written on wishing a happy holidays and the importance of the New Year’s resolution As I procrastinated quite a bit during my two weeks vacation that I’m a little late, but I still wish you the best and want to take a moment to emphasize the importance of goals. Make quantifiable and attainable goals. Be realistic, but do not DARE stop dreaming. Sometimes dreams do come true, you just have to be a little unrealistic, close your eyes, and jump to the void, even though it seems you’re jumping to hell itself (as Doctor Who did… doesn’t ring a bell? Go watch those episodes... NOW!). Ok, so I’m really tired. I have nothing more to say for now. May this year be the best for you, and for me :) This is, after all, graduation year!

As a bonus for the aspiring artists, I made a chart of expressions. I just put all the expression drawings into a single page in Photoshop. The illustrations are from a book on Facial Expressions that I highly recommend: The Artist’s Complete Guide to Facial Expression by Gary Faigin.

Facial Expressions Chart

If you want to be involved in comics in any way and don’t know where to start, I may have a few suggestions. Please write me an e-mail to bielero@hotmail.com or find me on Twitter @bielero

Godspeed!

Jose Luis






Monday, October 29, 2012

THE DIGITAL LEAP



It’s been two months since the start of my senior year, and I have made one of the biggest decisions of my artistic career. I’ve made the leap into the digital world. No, I don’t mean to sound like the stereotypical tortured artist that doesn’t know how to check his e-mail or, for that matter, does not have a Facebook account (Believe me, there are still some who do not). On the contrary, I have always been very fluent in computer language and kind of a tech geek, or to be more specific, a loyal tech consumer. Yes, I love my wonderful toys and gadgets and I shed a tear when The Sharper Image closed all of it's retail stores (Oh, I know their products weren’t always the best, but they were so much fun). In any case, I’ve always been excited about new technology and try to embrace it and move forward with the world. I understand there will be a time when I will deny myself the opportunity to understand new technology, but now is not that time. This resistance to change sometimes prevents some people to incorporate new methods or use new tools in order to make their work faster and more efficient. Let’s agree on the fact that if you do not accept technology you become a dinosaur. Now, does that mean that your art will suffer? Absolutely NOT! You can make great art and not touch a computer in your life. But if you are a commercial artist, or a cartoonist such as myself, you will at least need to know how to scan the piece you worked on in order to send it to your editors or clients. Simply put, the world we live on does not have the time or the patience to send and receive art via FedEx, at least not for aspiring artists. You see, I understand that legends such as Neal Adams or George Perez have the privilege to do what they want and still work the same way they did back in the seventies, but for the rest of us to tell an editor: “well, I don’t know how to scan my page properly, would it be OK if I send you my pages via UPS?” in your first interview would be a total disaster followed by the art director’s words: “NEXT”. Or so I would imagine.

Cintiq & me

Now, what do I mean that I’ve taken the digital leap? I just bought a Wacom Cintiq and it basically changed my whole process of making comics . Let me make this clear, I love the traditional way as much as the next artist, but I had to make a decision and for me it was the right one. It’s not that I don’t pick up a pencil anymore, that is not the case. I always carry my sketchbook around to draw with my mechanical pencil. It’s more natural and in my opinion the results are still superior to the digital equivalent. There’s still no device or tool that can recreate the sensation of drawing with a pencil on actual paper, but I’m sure there will be… there will be! (Master Yoda stop haunting me!!!). The same stands for the quality and finished results of the inking process. There is no match to a pen nib or a brush with a good Indian ink (For South America would be China ink. This is because no one can tell for sure where ink was invented, either in India or China… interesting, huh?). For a new digital artist I pretty much sound like a traditionalist, or even a purist, but don’t get me wrong, the advantages of the digital approach are far too seductive to pass. Let me name a few so we can agree at least that digital is more efficient:

1. - Software: I use Manga Studio for laying out the pages, drawing, and inking them. For coloring I use Photoshop (you are probably familiar with this software). The great thing about Manga Studio is that because it was created specifically for comic artists (It’s not only for manga, which are Japanese comics, but for western comics as well) you can create panels (which happen to have their own layers), insert dialogue balloons, captions, tones (used more extensively in manga), and effects (that I think they have to be avoided most of the times). Also, and probably more important, you work in layers. If you are familiar with how animations are produced, they use the principle of layers. In other words, you draw one page and then add a movement or a change in a page on top of it. Layers are important because you can start by drawing your thumbnails in the same page. (Thumbnails is the first step consisting of small drawings that indicate how panels are going to be laid out focusing on panel sizes, camera angles and shots, word balloons, gestures, expressions and more; but you already know that since you have read all my previous posts, right?). Once your thumbnails are drawn you can simply reduce the opacity of that layer (make it more transparent or lighter) and start drawing your loose pencils, then, reducing the loose pencils layer opacity and start drawing your tight pencils in another layer, and finally, reducing the tight pencils layer opacity and creating a new layer to start the final inking process. Sounds maddening, I know, but it is rather simple. Layers are, of course, used in Photoshop and will prove to be invaluable in the coloring stage.

2. - No scanning: This has always been a tedious process. It involves scanning the final page (sometimes in pencil if it is going to be inked by an inker, or in inks if you’ve already inked it. Duh!). But seriously, it takes too much time to do when you could be drawing and producing more pages. For starters, the comic art page is actually 15” x 10”, so if you have a regular scanner you would have to scan the page in two pieces and then overlap and merge them together using Photoshop. It is not hard when you know how to do it, but it will take you some time to merge each page properly. More important, you have to really know how to use Photoshop in order to do this and also be familiar with the standards in quality the publishers require. Don’t even let me start talking about the traditional way that involves sending them by mail. You can send it priority and still the best scenario is one day to get to the destination, and you know what the publisher is going to do when they receive the pages? They will send them to be scanned! Why would they want to go to all that trouble? No, they will simply hire the one guy who can scan correctly, assuming their art is pretty much the same.

3. - Pencils: With the Cintiq you can draw directly on the screen and it wasn’t as difficult to get used to as I thought it would be. I can draw until my hand falls off and I wouldn’t have spent a single sheet of paper; this is a great factor for environmentalists, but if you err on the side of “who cares about the world!” well, your wallet definitely will. You can even draw your sketches on the same file on another layer and then just hide it. But the one thing I love more than anything is the ability to redesign the page as you see fit without having to redraw everything again. I will go more in depth in the “transform” point.

4. - Inks: Again, because I use my Wacom Cintiq and it is pressure sensitive the weights of my lines do not suffer at all. Also, you have millions of brushes, and you can customize them any way you want. Even if you have a shaky hand you can add a feature that corrects the line, although I do consider that cheating and I certainly don’t do it out of principle. You never run out of ink and better yet, NO INK SPILLING, which all artists can testify that Indian ink is not merciful on anything it falls upon.

5. - Undo: You can make all the mistakes you want and just undo them if they don’t work. I mean, you can take more risks and if you are not happy with the results, just go back in the history (a collection of the steps you’ve made while drawing) and go to a previous step. Adam Hughes gives a great tip in one of his interviews: “ If you need to have the ability to undo a brush stroke from 20 actions ago, maybe you aren’t making great decisions to begin with”. I agree to a certain point. Don’t overuse the undo feature and try to spend more time thinking first what works best; at the end, if you screw things up there is always a way to go back.

6. - Transform: I love this feature because it allows you to move your figures or change their sizes. Sometimes you draw the head too big in relation to the body, or maybe a car too small compared to the building next to it. It happens a lot, and it certainly happens less if you are more experienced, but still happens (Just ask Rob Liefeld of his infamous Heroes Reborn cover of Captain America with boobs, although to be fair, that is more lack of knowledge on anatomy rather than a mistake in proportions). Still, you could lasso the car mentioned above and just make it bigger and arrange it the way you like it.

7. - Lettering: It saddens me to tell you that lettering is a lost art. Now all the lettering is done digitally with fonts and the letterers are out of jobs. Of course somebody has to know enough calligraphy to create these fonts, but there is no more glamour in them. In any case, since I’m not a letterer, it is better for me because now I can download a font that I like and just paste the dialogue in my word balloons, simple as that! Some fonts tend to be expensive but you can download them for free on other sites (but that would be wrong kids! Stop the piracy!). I wouldn’t recommend using illegally downloaded fonts on a work that will be posted online or printed, since you could get sued, but for educational purposes they are just fine. Also, it’s much faster to type the words than to write them, and for us who are not blessed with good handwriting, digital fonts make the work look more professional. Beware of the use of wrong fonts though, they can kill your pages! (DO NOT USE COMIC SANS)

8. - Coloring: Nowadays all comics are colored using Photoshop. I’m not planning on coloring my own pages but I’m learning how to do that just in case. I’d rather hire a good digital colorist, who understands color much better than I do, to put some life into my pages.

Time is an important factor for me. Maybe I feel this way because I’m 35 and I would love to break into the comics industry right away. More time means more pages done in a month, and more pages mean more income. Also, and most important, you could spend more time with your family, which is invaluable. Now that I’m married we are hoping to be a bigger family soon. So it’s important to prioritize your time and be efficient about it in order to get the most out of what you have left. The disadvantage is that these types of software and devices have a learning curve and surely you can read all about them in books or on the internet (YouTube tutorials). Yes as all art is learned, you will end up learning by trial and error. However, you can thankfully COMMAND+Z (CTRL+Z for PC users) all your mistakes and undo them. No harm done! If you are interested in making the leap, watch Dave Gibbons on Manga Studio tutorials on YouTube by clicking here and here.

I’ve been rambling on so much about my digital leap that I haven’t been able to show you any of the work I’ve done, nor explain to you what classes I am taking this semester. I’m taking 6 classes: Cartooning Portfolio, Drawing Formulas II, Inking, Advanced digital coloring, Perspective, and Society & Nature (Ok, that last one is a Humanities requirement but it's a great class!)

My Cartooning Portfolio has the objective to help me create the best possible comic book pages to show in my portfolio. Not only do you better yourself in drawing, but you also learn to apply more storytelling techniques. Needless to say, the more I know about storytelling, the less I enjoy the usual comic books I enjoyed in the past. The comic industry is flooded with ignorance regarding storytelling. In other words, you can draw amazingly but lack storytelling abilities and your work will suffer. Younger audiences are easily impressed with the drawing skills, but let me assure you, storytelling is more important and lives longer. You still have to draw amazingly to break into the industry. In this class I’ve done a 4-page story so far. We were given a script and we had to work around it. It was very specific and each panel demanded drawing and storytelling knowledge. Most of the pages will not be as packed or specific as these, but some of them will be, or even worse. Again, I did all of those digitally from scratch. Two of them are already inked and corrected and the last two pages are just tight pencils with some obvious mistakes or lazy panels. As I write this entry I’m working on a story of my own called “Turmoil”, and I think I have acquired enough knowledge to actually put those freaking pages on my portfolio. The story is very good but I will not spoil it now. They will be the main focus on my next entry.

Dino story page 1 Inked

Dino story page 2 Inked

Dino story page 3 Pencilled

Dino story page 4 Pencilled


Drawing Formulas II is my favorite class. I’m really learning how to draw human figures (anatomy), lighting, clothing, and perspective. It’s the drawing class I always wanted and finally got it at my senior year. I’m pretty sure that if I had had this class before, my Jekyll and Hyde comic thesis would have been much better than it turned out. There are formulas for everything, and even though I really like to reference my drawings, it is much more liberating to know some rules as to how to put some shading, or make a correct foreshortening in a pose. We are using an advanced model sheet that my professor Nelson faro De Castro has done. He is a great teacher and very thorough and practical in what he teaches.  I won’t be uploading the advanced sheet because it is a process and goes along with his lecture in order to fully understand it. Also I wouldn’t want him to be pissed off that I’m using his designs for my blog. I will be posting some figures I’ve drawn using his model though (4 in total, out of a 100). These were done without a model or reference but directly from my head. Also, I have made a lot of studies on facial features because Nelson told us from day one that he wouldn’t be focusing too much on the face, so it was our job to learn it. I took it upon myself and I’m drawing every single page of the book “Drawing the Head & Figure” by Jack Hamm, which I highly recommend. It has EVERYTHING you need to know on how to draw the figure from your head. Even if you want to draw as a hobby and enjoy drawing characters and poses, this would be the book for you. I will be showing some pages of my studies as well.


Eyes
Ears
Mouths
Hair
Noses



Figure 1
Figure 2
Figure 3


Figure 4 with corrections
Inking class is a workshop taught by the same teacher of drawing formulas II. It is a great class and I’m learning traditional techniques on inking. It is ironic that I’m taking this class when I decided to ink digital (or as some people call it now “dinking”) but that does not matter because you apply the principles of inking while digitally inking. It’s all about line weights, contour lines, spotting blacks, feathering, crosshatching, shadows, textures, and style. Sounds complex? It is! Some people think that the inker just traces the artist pencils and that is totally wrong, at least for a good inker. A decent inker knows that applying inks to pencils is a big responsibility. Here are some responsibilities I’ve read from the book: The Art of Comic Book Inking” by Gary Martin with Steve Rude: 1. The inker’s main purpose is to translate graphite pencil lines into reproducible, black, ink lines. 2. The inker must honor the penciller’s original intent while adjusting any obvious mistakes. 3. The inker determines the look of the finished art. In other words, the inker has to know the craft of drawing, and know it very well. Not long ago a friend of mine told me that he had no time to learn to draw comics, but that sometime in the future he will somehow be involved in the comic industry, probably as an inker. When I heard that it made as much sense to me as when I was a kid and wanted to learn to play bass guitar because I thought it was much easier (because it had less strings) than learning to play normal guitar. It just doesn’t work that way. Some people are better inkers than pencillers, granted, but that doesn’t mean it’s easier.

Advanced Digital Coloring is pretty much the same as the class I took last year, but this one focuses more on the approach to digitally color comics, so it’s been fun and it has reinforced my knowledge on the correct way to color pages. As I said before, I don’t think that I will be coloring my comics once I graduate since I think my work will be better presented in black and white format, nonetheless, I’m learning it because it is important to be familiar with colors to state the mood of the comic. I’m posting a page from my thesis I colored using this approach.

Colors of Jekyll & Hyde's transformation


Perspective is that class I had to move heaven and earth to get into. Can you believe that the Cartooning department does not have a perspective class? I learned that this was mainly because nowadays a lot of young artists are focusing more and more on indie comics, webcomics, or strips, that does not generally focus on complex backgrounds so they just need basic perspective knowledge. This is a shortcut that no artist should take. To quote Andrew Loomis on his book “Successful Drawing”: “Since perspective is the first main problem that arises, it is the first thing the artist should learn. An understanding of this should precede or be a part of every art-school training. No drawing is real drawing unless it is related to an eye level or horizon, with the relationship understood by the artist”. Since there was no perspective class in Cartooning I went ahead and got permission from the Dean to take a perspective class from the animation department. I’m feeling more comfortable now with the rule I’ve learned although sometimes it gets very confusing.

To wrap things up since this entry has gotten out of hand, I can honestly say that I’m happy with my classes and with the decision I made in regards to making the transition from traditional to digital. This year is not as abusive and intense as my previous year and I think this breather has helped me improve my art. I almost forgot! I was granted a studio space in the Cartooning Department. It was a great honor and it was based on academic achievement. Only 16 people were granted this studio so I was really proud of myself. Sadly, I had to turn it down since I wasn’t going to use it. I’m pretty sure another kid needed it more than me. Still, I was happy to know I was in the top 16 of the class of 2013.

I know this was a long post. Sorry about that but to make it up to you I'm posting a sketch by none other than Carmine Infantino, penciller and co-creator of the silver age Flash we all know and love. It seems shaky but give the man a break, he is 87 years old. I wish I could draw that well at his age.


Carmine Infantino sketch

See you on my next post, if Hurricane Sandy has mercy on my soul obviously :)

Godspeed,

José Luis